KnightSFXForJester
Replaces the Jester's sound effects with the ROARING KNIGHT's sound effects.
About this mod Author’s original text
KnightSFXForJester
Replaces the Jester's sound effects with sounds and music from Deltarune's ROARING KNIGHT.
Replaced sound effects:
- 'Pop Goes the Weazel' music -> Build-up portion of Black Knife, looped (Altered to continously speed up and increase in pitch as the song continues).
- Scream / Chase SFX -> Remaining portion of Black Knife, looped.
- Popping out of the box SFX -> Knight roar SFX.
- Employee killed SFX -> Swoon SFX.
Credits
- Black Knife OST, and audio samples for the roar and swoon SFX extracted from the game Deltarune, all created by Toby Fox.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack