KlosterMod

v1.1.4·Updated 2024-09-11

Recently a new planet was discovered, the once cucumber plant was abandoned by the company

About this mod Author’s original text

New Moon: Kloster

CELESTIAL BODY: 89-Kloster

RISK LEVEL: Unknown (S++)

POPILATION: Abandoned.

CONDITIONS: Fog, the former base of the company before the cucumber plant.

HISTORY: on this planet there was previously a cucumber plant, and then the company itself, but that plant, that company left this planet

FAUNA: Life-sustaining water planet

ROUTING COST: 1400

Screenshots

Discord

  • My discord tag for all questions and suggestions:

Support financially (not necessary)

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

IAmBatby-LethalLevelLoaderBepInEx-BepInExPackAudioKnight-StarlancerAIFixsfDesat-ViewExtension

File & checksum

Filename
KlosterMod-1.1.4.zip
File size
118.9 MiB