KillThemAll
All Killable enemies, Hitmarker, Bounties, Credits for kills, configurable health Alternate version of TeamVenom's KillThemAll.
About this mod Author’s original text
KillThemAll
Hey there! Welcome to "KillThemAll" an awesome mod for Lethal Company that allows you to kill any enemy you like! With additional features!
(This mod is a revamp of KillableEnemies by readthisifbad, this mod instead allows you to kill any vanilla or custom enemies, as long as its derived from EnemyAI and will include extra features)
What's in Store:
All Killable Enemies:
Now every enemy in the game is fair game for your skills. We've ramped up the challenge by ensuring encounters are intense and enemies go down like they should.
Visual Hit Markers:
Ever wanted to see the impact of your hits? Now you can! Making every successful hit feel extra satisfying.
Hud Notfications:
Killfeed: Whenever an enemy is killed by a player it displays who killed it and what enemy, with the amount of group credits earned!
Bounty spawns: displays what type of enemy it is and how much is its worth.
Extra Sounds:
Each successful hit on an enemy is punctuated by satisfying impact sounds, and defeating foes rewards you with funny sound effects.
Gameplay Tweaks and Extras:
Bounty event, spawns a random enemy throughout the day(configurable) that yields more credits for killing it.
Very Configurable:
You can customize health of all enemies, credits gained from killing, bounty spawn settings and client-side settings.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: