KillableEnemies
KillableEnemies is an API and Mod allowing the deaths of invulnerable enemies.
About this mod Author’s original text
KillableEnemies
KillableEnemies is an API and Mod allowing the deaths of invulnerable enemies.
Notes
I haven't made a single animation, the enemies will just despawn but there are events you can hook into yourself to add in sounds and whatnot. At the very least, I will have the enemies ragdoll eventually.
Changelog
0.1.1
- [Bug Fix] Don't register killable data if not defined in config (you could kill disabled enemies)
0.1.1
- [QOL] Add reference to KillableEnemy object in events.
0.1.0
- [Feature] Config options to modify damage and invulnerability of all invulnerable enemies.
- [Feature] Easy to hook into API, cancelable damage and kill events
Dependencies
- LethalConfig
Usage
Open the settings menu with ESC and edit it through the Mod Config button.
For API usage, visit the Git link.
Contributing
Feel free to contribute. If it improves the system, I'm more than happy to implement your changes.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: