KeroMoons
A handpicked collection of high-quality custom moons and dungeons. From challenging new planets to unique interior designs. Requires KeroCore.
About this mod Author’s original text
Kero Modpacks - KeroMoons
Overview
This pack is part of the Kero Modpack Collection, a carefully curated and organized selection of Lethal Company mods. Each pack focuses on specific aspects of the game to allow players to customize their experience.
Installation Order
- KeroCore (Required) - Essential frameworks and APIs
- Other packs can be installed in any order:
- KeroMoons - New moons and dungeons
- KeroGameplay - Gameplay modifications and improvements
- KeroEnemies - New and enhanced enemies
- KeroAudio - Sound improvements and additions
- KeroCosmetics - Visual customization options
- KeroExtras - Additional features and quality-of-life improvements
KeroMoons - What's Included
- New Locations:
- Wesley's Moons Pack - Multiple high-quality planets
- (WIP)
- Custom Interiors:
- Unreal/UT99 styled indoor areas
- Enhanced dungeon generation
- Unique themed layouts
- Environmental Features:
- New hazards and challenges
- Custom weather systems
- Expanded exploration opportunities
Configuration
Some mods in this pack have configurable settings. You can adjust these through:
- The in-game menu
- Configuration files in your BepInEx/config folder
- R2ModMan config editor
Known Issues
[List any known compatibility issues or bugs]
Credits
All mods are property of their respective creators. This is a curated collection of existing mods.
Updates
Check the changelog below for version updates and changes.
Changelog
v1.0.2
- Added several new moon mods: LethalApertureDunGen, LethalApertureMoon, Melanie_Interiors_MelanieMelicious, Dantors_Mental_Hospital, 31Arcadia, StarlancerMoons, StarlancerWarehouse, BigBoosHaunt, Conviction, Assertion, Rosies_Moons, Rosies_Interiors
v1.0.1
- Compatibility update
v1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: