KeroEnemies
Expands the monster roster with new carefully selected enemies and improvements to existing ones. Makes the game more challenging and varied. Requires KeroCore.
About this mod Author’s original text
Kero Modpacks - KeroEnemies
Overview
This pack is part of the Kero Modpack Collection, a carefully curated and organized selection of Lethal Company mods. Each pack focuses on specific aspects of the game to allow players to customize their experience.
Installation Order
- KeroCore (Required) - Essential frameworks and APIs
- Other packs can be installed in any order:
- KeroMoons - New moons and dungeons
- KeroGameplay - Gameplay modifications and improvements
- KeroEnemies - New and enhanced enemies
- KeroAudio - Sound improvements and additions
- KeroCosmetics - Visual customization options
- KeroExtras - Additional features and quality-of-life improvements
KeroEnemies - What's Included
- New Monsters:
- Mimics - Dangerous shapeshifters
- Diverse enemy varieties
- Custom AI behaviors
- Enemy Improvements:
- Enhanced existing enemy AI
- New monster variations
- Additional combat challenges
- Balance Adjustments:
- Refined spawn rates
- Improved enemy interactions
- Enhanced difficulty scaling
Configuration
Some mods in this pack have configurable settings. You can adjust these through:
- The in-game menu
- Configuration files in your BepInEx/config folder
- R2ModMan config editor
Known Issues
[List any known compatibility issues or bugs]
Credits
All mods are property of their respective creators. This is a curated collection of existing mods.
Updates
Check the changelog below for version updates and changes.
I might try and figure out how I can change the trigger sound for RollerBallMine from the mine sound to something more fitting.
Changelog
v1.0.2
- Added several new enemy mods: Arachnophilia, Football, JPOGTrex, JPOGStegosaurus, Gnomes, SCP999, CompanyCreatures
v1.0.1
- Compatibility update
v1.0.0
- Initial release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: