KeepItemsOnTeleport
Keep inventory items when beamed by the ship teleporter (normal and inverse). Host recommended.
About this mod Author’s original text
KeepItemsOnTeleport
Keep inventory items when beamed by the ship teleporter (normal and inverse). Host recommended.: MrGlim-KeepItemsOnTeleport
Source: lc-mods/KeepItemsOnTeleport
Game: Lethal Company (BepInEx)
Networking: Host should install this mod so gameplay changes sync for the lobby.
Features
- Prevents inventory drop on ship teleporter beam-in
- Works for normal and inverse teleporters (configurable)
- Lightweight Harmony patch — no new items or UI
Install
- Install BepInEx Pack for Lethal Company.
- Install MrGlim-KeepItemsOnTeleport / r2modman / Gale, or drop KeepItemsOnTeleport.dll into BepInEx/plugins.
Host should run this so item retention applies for teleported players.
Config (BepInEx/config/com.benhough.lethal.KeepItemsOnTeleport.cfg)
| Key | Default | Notes |
| --- | --- | --- |
| Enabled | true | Master toggle |
| KeepOnNormalTeleporter | true | Keep items on normal TP |
| KeepOnInverseTeleporter | true | Keep items on inverse TP |
| VerboseLogging | false | Log when a drop is skipped |
Changelog
1.0.2
- Fixed teammates still seeing an item in your hand after a ship teleport when you no longer had it. Items are still kept through the beam.
1.0.1
- Packaging refresh: professional icon, categories (incl. AI Generated), polished README.
AI disclosure
This mod was made with the help of generative AI. The code and this README were produced with an AI coding agent, directed by the author (MrGlim / Ben Hough). The package is listed in the AI Generated category.
License
MIT
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: