KarmaForBeingAnnoying UPDATED
Updated version of the mod "KarmaForBeingAnnoying"
About this mod Author’s original text
Official KarmaForBeingAnnoying README
KarmaForBeingAnnoyingMod
Blows up the player who uses any of the annoying scrap that makes sound (clown horn, blow horn,...)
This only kills the player using the item, as they deserve it.
By default it has a 10% chance of activating.
This version spawns an explosion only client sided so everyone else is confused what the player died from.
Config
On first startup a.cfg file gets generated:
In the config file Chrigi.KarmaForBeingAnnoyingMod.cfg in BepInEx/config you can change the following parameters:
General Damage Range -> set damage range of the explosion
General Delay -> set delay the explosion has until it gets executed
ON OFF switch -> set if mod is on or off
UseOnRemote -> set if mod applies to remote item
General Kill Range -> set kill range of explosion
General Probability -> set probability for non listed items
Remote Probability -> set probability for remote item
Airhorn Probability -> set probability for Airhorn item
Clownhorn Probability -> set probability for Clownhorn item
Cashregister Probability -> set probability for Cashregister item
Hairdryer Probability -> set probability for Hairdryer item
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: