KarmaFix
Fixed version of KarmaForBeingAnnoying. The original mod calls a removed Landmine.SpawnExplosion overload causing MissingMethodException on every karma trigger. Recompiled against current Assembly-CSh
About this mod Author’s original text
KarmaFix
Fixed drop-in replacement for CTMods-KarmaForBeingAnnoying.
Problem
The original mod (v1.1.0, abandoned) calls Landmine.SpawnExplosion(Vector3, bool, float, float) — a 4-parameter overload that no longer exists in the current game. This causes a MissingMethodException silently swallowed in the coroutine every time the karma probability roll fires. The probability rolls were working fine; only the actual explosion was broken.
Fix
Recompiled against the current Assembly-CSharp.dll. The compiler resolves the same call to the 8-parameter overload (the 4 new params all have defaults), so no logic changes were needed.
Usage
Replace CTMods-KarmaForBeingAnnoying with this mod in your profile. Your existing Chrigi.KarmaForBeingAnnoyingMod.cfg config file is preserved — this mod uses the same GUID.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: