JPOGStegosaurus
JPOGStegosaurus for Lethal Company
Screenshots 2 screenshots
About this mod Author’s original text
JPOGStegosaurus
This mod adds the Stegosaurus from the game Jurassic Park Operation Genesis.
⚠️
This is the second mod I made for Lethal Company. Release (v1.0.0) has the bare minimum features I think the Stegosaurus should have to function as an enemy.
The Stegosaurus should function, but the mod is not done yet. You may experience some buggy behaviour from the Stegosaurus. I'll try and keep the mod updated and fix bugs.
Description 📃
JPOGStegosaurus is a fully animated custom enemy that spawns outside during the daytime. With it's spiked tail it is capable of killing reckless employees and pinning them to it.
Behaviour ▶️
- Default:
- The Stegosaurus will peacefully walkaround
- Irritation
- Being too close to the Stegosaurus will increase its irritation level
- When the irritation level of the Stegosaurus reached a certain threshold it will attack!
- Walking behind the Stegosaurus (near its tail) might provoke a defensive response, be careful.
Feedback 📢
Feel free to leave feedback and/or bugs you encounter on the discord thread for JPOG Stegosaurus or by Creating a GitHub issue!
- Lethal Company Modding discord:
[Modding] > [mod-releases] > [JPOG | T-Rex 🦖 | Stegosaurus]
- GitHub Issues
Preview 👀
Future 🎯
I would like to add more idle animations to the Stegosaurus and I am working on the Stegosaurus being able to Defend/Attack other enemies that get too close to it.
Other projects 💭
- JPOGTrex
Source 🌐
The source code for the Stegosaurus can be found on my GitHub. If you are making your own enemy mod for Lethal Company, feel free to take a look at my code for inspiration.
JPOGStegosaurus assets 📦
All assets (model, textures, animations and some audio) are from the game:
Jurassic Park Operation Genesis
Credits 🗣️
- EvaisaDev - LethalLib
- Lordfirespeed - reference tcli usage in LethalLib
- Xilophor - csproj files taken from Xilo's mod templates
- XuuXiao - porting LC-ExampleEnemy for LC v50
- nomnomab - Lethal Company Project Patcher - used for the Unity Project
- AlbinoGeek - issue template
- HENDRIX-ZT2 & AdventureT - creating the blender plugin: jpog-blender that is able to read ".tmd" files from the game: Jurassic Park Operation Genisis
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: