JPOGRaptor
JPOGRaptor for Lethal Company
Screenshots 1 screenshots
About this mod Author’s original text
JPOGRaptor 🦖
This mod adds the Raptor from the game Jurassic Park Operation Genesis.
⚠️
The Raptor is still WIP.
It should function well enough to work as an outside enemy in the game, but still needs further tweaking and updates.
Description 📃
JPOGRaptor is a fully animated custom enemy that can spawn outside during the nighttime.
The Raptor will chase you and try to kill you with a pounce or its bites. It is able to call for backup from other Raptors, so be careful!
Preview
Behavior ▶️
- Player spotting:
- The Raptor still uses the default spotting of players in front of it within X range.
- I plan to tweak this further.
- Chasing:
- The Raptor is able to call for backup from other Raptors when it spots a player.
- The Raptor will chase the player.
- Attacking:
- The Raptor will attempt a pounce attack once close enough.
- Colliding with the Raptor will damage you.
- Killable:
- The Raptor should take 2 shotgun hits to kill.
- The Raptor should take around 5-6 shovel hits to kill.
- The Raptor does damage to other monsters when colliding with them.
Feedback 📢
Feel free to leave feedback and/or report bugs you encounter on the Discord thread for JPOG T-Rex or by creating a GitHub issue!
- Lethal Company Modding discord:
[Modding] > [mod-releases] > [JPOG | T-Rex 🦖 | Stegosaurus | Raptor]
- GitHub Issues
Other projects 💭
- Add other JPOG dinosaurs.
- Stegosaurus ✅
- T-Rex ✅
TODO 🛠️
- Tweaks and fixes to behavior.
- Make the Raptor drop items on death.
- Make the Raptor's vision/detection of players more unique.
- Make the Raptor able to follow the player inside.
- Maybe give the Raptor a nest, similar to the bird/kiwi enemy.
Source 🌐
The source code for the Raptor can be found on my GitHub.
JPOGRaptor assets 📦
All assets (model, textures, animations, and some audio) are from the game:
Jurassic Park Operation Genesis
Credits 🗣️
- EvaisaDev - LethalLib
- Lordfirespeed - reference tcli usage in LethalLib
- Xilophor - csproj files taken from Xilo's mod templates
- XuuXiao - porting LC-ExampleEnemy for LC v50
- nomnomab - Lethal Company Project Patcher - used for the Unity Project
- HENDRIX-ZT2 & AdventureT - creating the Blender plugin: jpog-blender that is able to read ".tmd" files from the game: Jurassic Park Operation Genesis
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: