Johnlloyd Suit
THE JOHNLLOYD SUIT
About this mod Author’s original text
Johnlloyd Suit v2.0.0
The Johnlloyd Suit!
Instructions
Place the _Suit-X.X.X folder in your /Plugins folder. Make sure the folder is in the same folder as.dll.
Config File
After launching the game with the mod once, a config file is generated. In this file you can disable individual suits from being loaded, as well as ignore any!less-suits.txt file and attempt to load all suits (which is useful if you have another mod that helps manage lots of suits).
Customize
You can add.png files to the folder to add new suits as long as both the host and clients have the same files.
Advanced
You can add a.json file in the folder with the same name as your.png file in the folder to enable additional features like emission. Place additional texture maps in the folder.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: