ItemVariantSync
Syncs item variants between clients and uses DawnLib to persist bertween lobby loads. RuntimeIcons compatability.
About this mod Author’s original text
Makes items with variants (paintings, flasks, mugs, etc) identical for every player and persistent across
lobby loads.
- Host-authoritative assignment - the host rolls each eligible item's variant
once, applies it, and broadcasts it.
- Everyone converges - clients apply assignments on item spawn, after vanilla's late re-roll, and on join via a full-table pull.
- Persistence - variant data uses DawnLib's per-item save pipeline to have variants persist between reloading lobbies.
- RuntimeIcons compatibility - Yeah.
- Collected-scrap popup fix - vanilla's bottom-right hologram popup when collecting scrap now uses the item instance's actual mesh.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackTeamXiaolan-DawnLib