ItemTertiaryUse Conflict Solver

v1.0.0·Updated 2024-04-27

Does not allow pressing the tertiary use item key if there is also an interact that would occur on the same key.

About this mod Author’s original text

Does not allow pressing the tertiary use item key if there is also an interact that would occur on the same key.

This is intended to be included by mods that do not want to have an act like opening a door or getting off a ladder also activate a tertiary use of a held item by simply blocking that item input

In other words, this mod prioritizes the Interact key if there is a conflict with the tertiary use key, whereas before both would be activated.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

File & checksum

Filename
ItemTertiaryUse_Conflict_Solver-1.0.0.zip
File size
11.1 KiB
SHA-256
5876bd1d5300b87911c137582be0d82afcef2ad25698a855899102ebe18a972b
Stored at
2026-10-10 18:32