Interior Title Cards
Announces your grand indoor arrival in Lethal Company.
Screenshots 1 screenshots
About this mod Author’s original text
Interior Title Cards Mod for Lethal Company
This mod displays a title card when players enter the facility interior area in Lethal Company.
Features
- Displays a title card when entering the facility ("Entering FACILITY")
- Automatically disappears after 3 seconds
Customization
Debug Settings
- EnableDebugLogging: Enable detailed debug logging for troubleshooting.
Animation Timing
- TopTextDisplayDuration: How long the top text displays on screen in seconds.
- InteriorTextDisplayDuration: How long the interior text displays on screen in seconds.
- TopTextFadeInDuration: How long the top text takes to fade in.
- TopTextFadeOutDuration: How long the top text takes to fade out.
- InteriorTextFadeInDuration: How long the interior text takes to fade in.
- InteriorTextFadeOutDuration: How long the interior text takes to fade out.
- TopTextStartDelay: Delay in seconds before the top text starts displaying after entering.
- InteriorTextStartDelay: Delay in seconds before the interior text starts displaying after entering.
Interior Name Overrides
- Interior Name: Override the interior name
Text Appearance
- Top text override: Custom text displayed above the interior name.
- TopTextFontSize: Font size for the top text.
- InteriorTextFontSize: Font size for the interior name text.
- TopTextColor: Color of the top text in hex format.
- InteriorTextColor: Color of the interior name text in hex format.
- TopTextFontWeight: Font weight for the top text.
- InteriorTextFontWeight: Font weight for the interior name text.
- TopTextPosition: Position of the interior text as X,Y coordinates.
- InteriorTextPosition: Position of the interior text as X,Y coordinates.
Visual Effects
- TopTextFadeEnabled: Enable fade in/out effect for top text.
- InteriorTextFadeEnabled: Enable fade in/out effect for interior text.
Custom Images
This mod supports custom images to replace the text in title cards. Images are automatically loaded based on the current dungeon and can be configured to show in various ways.
Directory Structure
Custom images should be placed in the following directory structure:
BepInEx/plugins/InteriorTitleCardsImages/
├── dev/ # Developer-provided images (priority by default)
│ └── DungeonName/
│ ├── InteriorText/
│ │ └── image.png
│ ├── TopText/
│ │ └── image.png
│ └── Combined/
│ └── image.png
└── user/ # User-made images
└── DungeonName/
├── InteriorText/
│ └── image.png
├── TopText/
│ └── image.png
└── Combined/
└── image.png
Image Types
- InteriorText: Replaces the interior name text (e.g., "FACILITY")
- TopText: Replaces the top text (e.g., "NOW ENTERING...")
- Combined: Replaces both text elements with a single image
Supported Formats
- PNG (recommended for transparency)
- JPG/JPEG
- BMP
- TGA
- GIF
File Naming
Images can be named in several ways (checked in order of preference):
- image.png (default)
- {DungeonName}.png (e.g., Facility.png)
- {DungeonName}.png (underscores removed, e.g., HauntedMansion.png)
- titlecard.png
- card.png
Configuration Options
Image Display Settings
- EnableCustomImages: Enable or disable all custom image functionality
- ImageDisplayType: Choose how images are displayed
- Top text image only
- Interior text image only
- Both separate images
- Combined image
- ImageSourceMode: Control which image sources to use
- Developer images only
- User-made images only
- Both (developer prioritized)
- Both (user prioritized)
Image Positioning
- TopImagePosition: Position of top images as X,Y coordinates
- InteriorImagePosition: Position of interior images as X,Y coordinates
- CombinedImagePosition: Position of combined images as X,Y coordinates
Image Sizing
- TopTextImageWidth/Height: Dimensions for top text images
- InteriorTextImageWidth/Height: Dimensions for interior text images
- CombinedImageWidth/Height: Dimensions for combined images
- Set to 0 to use original image dimensions
Image Filtering
- ImageBlacklist: Comma-separated list of image paths to exclude
Adding Images to Mod Pac
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: