Interactive Moon Catalogue Forked
A Fork of Interactive Moon Catalogue by WhiteSpike. Comes with changes for a Friend-Group-Modpack of mine. Original Description: Mod focused on providing an interactive terminal application where you
About this mod Author’s original text
This is a Fork of the original Mod by WhiteSpike
All credit goes to them
This is the original mod:
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Let Me Repeat That, All Credit Goes to WhiteSpike
Check out their stuff here:
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Changes
- Catalogue command is now moons, replacing the vanilla screen completely
- No more unique sorting types, I think just the price one is enough
Interactive Moon Catalogue
A Mod which focuses on providing an interactive terminal application where you can select which moon you wish to route to.
How to access the mod's content
- In the terminal, typing:
- `moons` will display an interactive terminal application where it displays all available moons and you can select which one you want to route to. Grey-coloured entries translate to being unable to route to the moons such as not enough credits, already travelling to a moon, has landed on a moon, etc. Dark-green coloured entry signifies the moon you are currently routed to. Each entry will display its moon's name, string used to display its risk level, its routing price and weather if it has one. Hidden moons are not displayed in the catalogue if required and, if they are indeed not hidden but locked, it will display as "[???]". You can order the entries to either alphabetical, routing price, difficulty rating of the moon and weather.
Possible issues
- Custom weathers can destroy the formating of the screen if their name is too big to fit in the screen.
- Custom risk levels which aren't singular letter classifications can destroy the formating of the screen if it is too big to fit in the screen.
License
This mod is under MIT License. Meaning that you can decide to take this mod for your own things and customize it as you need, so long as you follow the license's requirements
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: