InsanityModV81

v1.0.8·Updated 2026-05-20

Unofficial rebuild. Sanity drains in the facility, spikes at deaths, peaks with tunnel vision, camera shake, voice haunt + Paranoia weather. Multiplayer-fixed for v81 by Cpt.Dristyler. Original by Mee

About this mod Author’s original text

InsanityMod (v81 rebuild)

⚠️ Unofficial rebuild for Lethal Company v81, maintained by Cpt.Dristyler.

Not affiliated with or endorsed by the original author. Install this instead of the

original, not alongside it.

A sanity system for Lethal Company. Insanity rises inside the facility and drains

outdoors / in light / near teammates. High insanity brings tunnel vision, camera shake

and voice distortion; at 100% an optional transformation into a Masked. Includes a HUD

ring, an end-of-round "Peak insanity" stat, and a custom Paranoia weather.

This rebuild (1.0.7) — by Cpt.Dristyler

  • Fixed online HUD/round start for clients. Round start previously ran only from the

server-only StartOfRound.StartGame, so on non-hosts the insanity ring stayed

invisible. An idempotent round start was added to

RoundManager.FinishGeneratingNewLevelClientRpc (runs on everyone).

  • GhostGirlBoostPatcher runs host-only (IsServer) — removes Ghost Girl desync online.
  • InsanityNetworkHandler.RegisterHandlers is idempotent — no duplicate NGO

named-message registration each round.

  • Rebuilt under the.NET 8 SDK against current dependencies (WeatherRegistry 0.8.8 /

MrovLib 0.4.3). GUID com.insanitymod.lethalcompany unchanged — configs stay

compatible.

Online note

Masked transformation and final stats use server-side NGO named messages. The mod must

be installed by the host and all players on the same version (architectural requirement,

not a bug).

Credits

  • Original mod: Meeee
  • v81 rebuild & multiplayer fixes: Cpt.Dristyler

Dependencies

  • BepInEx 5.4.2100
  • mrov-MrovLib 0.4.3
  • mrov-WeatherRegistry 0.8.8

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackmrov-MrovLibmrov-WeatherRegistry

File & checksum

Filename
InsanityModV81-1.0.8.zip
File size
54.6 KiB