InfiniteEmote
[Configurable] Loosens the CheckConditionsForEmote to allow emoting while running and jumping and other states
About this mod Author’s original text
Infinite Emotes
Perfect for twerking off a ledge
Loosens the CheckConditionsForEmotePatch to allow emoting while running and jumping and other states
Config
There is a key (- by default or leftStickPress on controller) to stop emoting, emotes can also be stopped by crouching or interacting with things like ladders, terminal or 2 handed objects (unless those are turned on in the config)
Additional settings can be found in the cfg file to adjust when emotes are allowed, for example to only allow walking emoting instead of running
Known gripes
- MoreEmotes changes walking speed on updates. So for emotes like griddy, prisyadka and sign the walking speed cannot be changed (i am trying to implement it in BetterEmotes but its time consuming)
- Emoting negates any animations so you wont see running animations etc
- Clicking the same emote button will not stop the emote, this is a limitation that is here to stay to allow for compatibility with MoreEmotes/BetterEmotes
Changelog
Changelog can be found in the release section of the github repo (makes it easier for me to maintain it)
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: