ImmortalSnailFork
Adds the legendary Immortal Snail as an enemy for v81!
About this mod Author’s original text
ImmortalSnail UNOFFICIAL V81 FORK!!!!
I changed a few lines of code to make this work in V81!
This is the first fork I've ever made of anything, so if I am missing any proper references let me know!!
The rest of desc is by original uploader AmesBoys, and also contains their dono link:)
Adds the legendary Immortal Snail as an enemy.
When spawned, the snail selects the nearest player and slowly moves towards them, killing them instantly on contact.
Then it chooses the closest living player as its next target.
If the snail touches a non-targeted player, that player will be unaffected.
If a snail's target is outside and the snail is inside (and vice versa), the snail will path towards the nearest entrance and chase the target player outside.
Configuration
Several config options are available for this mod including:
- Size
- Speed
- Max Snails Spawned
- Rarity
- Can Go Outside
- Can Enter Ship
- Can Explode
- Explosions Kill Other Players
- Gary Mode <3
- Show Target When Scanned
New as of Version 0.7.4:
- Kill any player
Config options will default to the hosts configuration. Compatible with LethalConfig.
It is recommended that you DO NOT change any pathing settings while landed. This can cause
some weird untested behaviors.
All players in a lobby must have the mod installed.
Acknowledgements
This snail model is not my own, credit for the model goes to rudolfs on Sketchfab.
The same goes for this Gary model by Yanez Designs on Sketchfab.
Special thanks to grandmastersluggy for coming up with the idea for this mod, and to the amazing LC Modding Discord community, without whom this project wouldn't be possible.
If you like this mod, feel free to donate to support future updates for this and more mods by me!
Feel free to reach out on Discord (bigswandawg) for bug reports or suggestions!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: