ImmersiveScrap
Adds a lot of new lore-friendly scraps for your game. Assets have been cleaned and optimized for zero performance issue.
Screenshots 3 screenshots
About this mod Author’s original text
ImmersiveScrap LLL Port by XuXiaolan, all assets by Krampus, the previous ImmersiveScrap Dev.
Introduction:
Adds a bunch of new immersive scraps. The goal of this mod is to add more lore-friendly scraps to the game.
All the assets from this mod are made by me or come from free 3D assets website (links below)
I reworked every textures to match the grungy art style of Lethal Company, so the scraps wouldn't feel too clean.
I also heavily optimized each piece. This mod is a good friend for slow computers. Textures never exceed 512px (unlike your typical scrap mod who bullies your GPU with 2k textures for no reason).
Number of tris per assets is very low and optimized (never exceed 2000 tris // average = 500 tris).
This means that your computer won't catch fire because of this mod.
New scraps can have randomized textures and models. For more variety, they come in multiple colors.
Immersive, lore-friendly, light and optimized new scraps.
New tools and weapons can be found in the game (fireaxe, baseball bat, etc...) Some deal 2 damages but they're very rare.
Wanna give some feedbacks? Here is a discord link:
Credits:
- IAmBatby and his great LLL port tool for getting this set up in a lot less hours than usually would've taken.
- HolographicWings for SDK and general help.
- People from the unofficial lethal company modding discord who helped me create this mod.
- Free 3D assets from Sketchfab licensing under Creatives Commons Attribution
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Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: