honeysedit

v2.0.1·Updated 2024-08-31

edit of the coroner mod; Add Cause of Death to the performance report, rebuilt and better than ever.

Screenshots 1 screenshots

About this mod Machine translation

Coroner

A plugin which overhauls the end-of-mission Performance Report with new information, including cause of death for any deceased players. There are some fun easter eggs thrown in too.

Refactored to no longer

Built for Lethal Company v56.

NOTE: If you have issues when using foreign language fonts, install FontFixer.

Localization

Starting with version 1.5.0, Coroner now has support for multiple languages! Open the mod's config file (or use the Config Editor in R2Modman) to choose your desired language.

Side note, custom language files placed in the plugin folder should work, just make sure you specify your language code in the config.

Issues

Report any issues on the Lethal Company Modding Discord.

Demonstration

Notice

  • Supports More Company's changes to the Performance Report.
  • Does not support Bigger Company (they just straight up disable Performance Reports).

Upcoming

  • Finalization of mod API
  • Support for language plugins
  • Additional cause of death messages.
  • Additional bug fixes.

[X] Redo networking

[X] New causes of death

[X] Language strings

[X] Code implementation

[X] Fix Old Bird deaths

[X] Implement cruiser

[X] Implement Kidnapper Fox

[X] Implement Barber

Implement localization modules

Create documentation for localization

Fix FontFixer (post 2.0)

[X] Develop mod API

[X] Create API class

[X] Add ability to create custom causes of death

Develop Mimic mod

Create documentation for mod API

  • More variety in causes of death.
  • Support for additional languages.
  • Additional bug fixes.

Credits

  • EliteMasterEric: Programming
  • Ceva: Playtesting, Dutch Localization
  • NickolasFleim: Programmed Localization Feature, Russian Localization (via Github)
  • Fleetway: French Localization
  • YoBii: German Localization
  • MakinDay: Italian Localization
  • Sgkill6: Korean Localization
  • Kultercode: Hungarian Localization
  • Yan Yi: Chinese (Simplified) Localization
  • Helado de Pato: Spanish Localization
  • Foxeru: Portuguese (Brazilian) Localization
  • Xilophor: Creating StaticNetcodeLib
  • giosuel: Creating Imperium which kept us sane during playtesting

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackxilophor-StaticNetcodeLib

File & checksum

Filename
honeysedit-2.0.1.zip
File size
95.4 KiB