Homiesexuals
For the boys who love each other more than just homies
About this mod Author’s original text
Homiesexuals Modpack
For all the Homiesexuals out there
I intentionally have not added reserved slots, as I feel that that ruins part of the game, as part of the tradeoff for equipment is that it takes a slot, reserved slots also takes away the advantages of being in a group
Numbering Nomenclature
- Reworks from the ground up (and therefore will need a new profile to function) will be signified by a 1st number change (#.0.0)
- Updates that remove mods (and therefore need a new profile to work best) will be signified by a 2nd number change (0.#.0)
- Updates that only add new mods or change the config (and therefore don't need a new profile) will be signified by a 3rd number change (0.0.#)
Changelog
v1.5.0
Config Changes
No Config changes this time!
Mod Changes
- Added LethalAutocomplete by red_eye, which allows auto-filling commands in the terminal by pressing tab
- Added SCPFoundationDungeon by Badham_Mods, which adds another type of facility to generate that has a SCP style, config edited to allow generation on Rend, Dine, and Titan
- Added LateCompany by anormaltwig again, was in the pack previously but I mistakenly thought it could be replaced by AdvancedCompany, allows people to join the lobby anytime in orbit
- Added FOV_Adjust by Rozebud, this replaces the old FOV adjusting mod in hopes that you can read the terminal with this mod active
- Added HidePlayerNames by Monkeytype, which hides player names to make it even harder to distinguish between masked and players
- Removed NameplateTweaks by taffyko
Misc Changes
- Added Changelog and more descriptive readme
v1.5.1
Config Changes
- Replaced lightning rod item from AdvancedCompany with Lightning rod upgrade from Lategame_Upgrades
- Malware Broadcaster from Lategame_Upgrades does not blow up turrets/landmines, but is 100 cheaper than default
- XP is not saved, so when you get fired your XP will reset as well
- Protein Powder from Lategame_Upgrades enabled and Critical Strike Chance from AdvancedCompany disabled
Mod Changes
No Mod changes this time!
Misc Changes
- More descriptive Changelog that has breakdowns for type of changes in each version. Also changed the previous version to match
- Deleted extraneous files in the config folder from previous mods
v1.6.0
Config Changes
- Changed the costs of increasing inventoy size back to the default
Mod Changes
- Added DanceHealingOnShip by darksnakex, which allows you to heal on the ship by dancing (doesn't work with BadAssCompany emotes)
- Removed FOV_Adjust by Rozebud
- Added Cabinet_Item_Storage by Ozone, which makes the file cabinet able to hold items in it's drawers
Misc Changes
No Misc changes this time!
v1.6.1
Config Changes
- Turned off easy mode for mimics, some mimics will appear identical to real fire exits, check with a shovel!
Mod Changes
No Mod Changes this time!
Misc Changes
- Updated the mods in the pack to their most recent versions
v1.6.2
Config Changes
No Config changes this time!
Mod Changes
- Added MonitorLabels by Danny VD
Misc Changes
- Updated AlwaysHearActiveWalkies by Suskitech to 1.4.4
- Changelog said I added MonitorLabels in 1.6.1, but I forgot to actually do so, changed the changelog to reflect this
v1.7.0
Config Changes
- Changed LessAnnoyingSounds config to make Airhorn, Clown horn, and Hairdryer to be quieter
- Changed ShipMaid config to stack items two-handed in the back, and one-handed in the front, ignoring value
Mod Changes
- Removed Autocomplete
- Added LessAnnoyingSounds by cirlgock, the config can be edited to your liking
- Added ShipMaid by bozzobrain, organises loot in your ship
Misc Changes
- Updated a lot of the mods
v1.8.0
Config Changes
No Config changes this time!
Mod Changes
- Removed LessAnnoyingShounds by cirlgock because it got rid of a lot of not annoying sounds
- Added QuietHorns by Reina
- Removed MaskedEnemyOverhaul by HomelessGinger because it causes no enemies to spawn, will add back when it is fixed (v2.4.1 is the broken version)
- Removed CabinetSto
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: