Hitmarker
Shows a hitmarker when you successfully hit an enemy. With additional features. (Client-side)
About this mod Author’s original text
Hitmaker
Shows a hitmarker when you successfully hit an enemy. With additional features. (Client-side)
All features are configurable in the config settings.
- Shows a hitmarker when you successfully hit an enemy.
- Shows a message of how much damage you did to an enemy.
- Shows a message when you or another player kills an enemy.
- Fully client side. (Works in vanilla lobbies)
Config Settings
Expand
| General Settings | Setting type | Default value | Description |
| ----------- | ----------- | ----------- | ----------- |
| ExtendedLogging | Boolean | false | Enable extended logging. |
| Hitmarker Settings | Setting type | Default value | Description |
| ----------- | ----------- | ----------- | ----------- |
| ShowHitmarkerImage | Boolean | true | Do you want to show the hitmarker image? |
| HitmarkerImageSize | Int32 | 40 | The size of the hitmarker image in pixels. |
| PlayHitmarkerSound | Boolean | true | Do you want to play the hitmarker sound? |
| Message Settings | Setting type | Default value | Description |
| ----------- | ----------- | ----------- | ----------- |
| MessageDuration | Single | 4 | The message duration in seconds. |
| MessageFontSize | Single | 35 | The message font size in pixels. |
| ShowDamageMessage | Boolean | true | Shows a message of how much damage you did to an enemy. |
| ShowKillMessage | Boolean | true | Shows a message when an enemy is killed. |
| OnlyShowLocalKillMessage | Boolean | true | Will only show your kill messages. |
Bug Reports, Help, or Suggestions
| Discord server | Forum | Post |
| ----------- | ----------- | ----------- |
| Lethal Company modding Discord | #mod-releases | Hitmarker |
| Unofficial Lethal Company Community | #mod-releases | Hitmarker |
Screenshots
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: