Helmet
Mod focused on providing a store item where it can be weared to mitigate damage to the player from some enemies.
About this mod Author’s original text
Helmet
A Mod which focuses a store item which when weared can help the player in mitigating incoming damage from some sources such as enemies or hazards.
Configuration
- You can configure how many Company Credits it costs to purchase the item
- You can configure how much weight it has when held by the player
- You can configure if it drops ahead of player or not.
- You can configure if it can be grabbed before game start or not.
- You can configure if it's a conductive item or not.
- You can configure the highest sale percentage it can reach for this item.
- You can configure showing the scan node on it or not.
- You can configure the damage mitigation type you wish the helmet provides when weared.
- You can configure the amount of hits the helmet takes before breaking if "Total Damage Mitigation" is selected
- You can configure the percentage of damage mitigation when wearing the helmet if "Partial Damage Mitigation" is selected
- CSync is used for relevant configuration synchronization.
How to access the mod's content
- In the terminal, you can purchase the item labelled `Helmet` which then appear in the pod in the form of a bycicle helmet. You pick it up and interact with it through left click (by default) which will then make you wear the helmet (other people will see you wearing the helmet on your head). Depending on the configuration, you will have damage mitigation (either total or partial) from incoming sources of damage such as turrets and enemies like Baboon Hawks. Once the helmet takes enough hits, the helmet shall break and you will have to wear another one. Enemies that kill instantly such as Eyeless Dog and Bracken will not be stopped by this item when weared. When disconnecting and wearing a helmet, the item will fall on the floor where the player disconnected.
License
This mod is under MIT License. Meaning that you can decide to take this mod for your own things and customize it as you need, so long as you follow the license's requirements
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackEvaisa-LethalLibSigurd-CSync