HeavyItemSCPs

v2.0.0·Updated 2026-08-31

A collection of SCP items with a monster attached to it

About this mod Author’s original text

HeavyItemSCPs Mod

SCP's

SCP-427

Item #: SCP-427

Object Class: Safe* (see containment procedures)

Special Containment Procedures: SCP-427 displays no means of self-locomotion or malicious intent at this time, and requires only minimal containment. Due to SCP-427's adverse effects, only medical staff of Class 3 or above may handle or utilize it.

All personnel using SCP-427 must record their total time using it in order to avoid unwanted mutations.

*Instances of SCP-427-1 (colloquially referred to as "Flesh Beasts") created by SCP-427 must be killed immediately as it is impossible to communicate with or experiment on them safely. For this reason instances of SCP-427-1 are classified as Keter.

Description: SCP-427 is a small, spherical, ornately carved locket made of a polished silver material. The ornate carvings do not seem to serve any function; it is unknown whether SCP-427's outer casing was crafted by sentients or not. Its circumference at its widest point is roughly 3 cm.

SCP-427 was created after placing a pill of SCP-500 in the Input booth of SCP-914 and using the Fine setting. It displays no unusual activity when closed. When opened, a small glowing orb is visible at the center. The orb emits no radiation or energy aside from the visible spectrum.

When SCP-427 is opened and exposed to biological tissue, it rapidly regenerates cellular damage and somehow is able to purge invading compounds or infections. As a standard of measure, the common cold takes 3 to 10 days to be worked through the human immune system and eventually removed. In the presence of an opened SCP-427, this time is reduced to 2 to 4 minutes. Its healing abilities are directional, so anything not in line of sight with the central orb experiences no effects.

However, long-term exposure produces a significant health hazard. As the locket heals damage, it optimizes the body's natural systems. Resistance to disease and toxins is increased by 500% compared to accepted LD50 or death-rate values after a total of 10 minutes of exposure, and 1000% after 15. After 15 minutes of exposure, muscular systems begin optimizing, increasing strength and pain tolerance by 200-300%. All other systems continue to optimize. Class-D personnel exposed to the device for over an hour total began mutating into a shapeless mass of tissue. The conversion time accelerates with continued exposure to SCP-427.

The "Flesh Beasts" (so named due to their appearance) created by SCP-427 are incredibly aggressive, attacking any and all personnel on sight with lethal results. They are highly resistant to most known weaponry, but can be disabled with sufficient shock trauma or heat in excess of 1100 degrees Celsius (2000 degrees Fahrenheit). Intelligence cannot be accurately gauged, but mapping of biological enhancement of the brain as a direct relationship with optimization of other systems suggests intelligence could exceed levels measured in humans when fully transformed.

SCP-427 is currently being used as a partial replacement for SCP-500 pills, as it can cure almost anything SCP-500 is able to. All "optimizations" imparted by SCP-427 are cumulative. Oversight has deemed the side effects an "acceptable risk" but users must carefully record their total exposure time as sufficient mutations are grounds for termination.

SCP-178

Item #: SCP-178

Object Class: Euclid

Special Containment Procedures: SCP-178 is to be stored in a Class 3 Anomalous Object Container guarded by no fewer than two (2) armed personnel with Level 3 clearance when not undergoing testing. Item is to be removed from containment only with the written permission of personnel with Level 4 clearance or higher. Following Incident #178-14-Alpha all tests are to be monitored remotely and the presence of all personnel apart from test subjects in the testing area during experimentation is expressly prohibited.

Description: SCP-178 is a pair of white stereoscopic ("3-D") glasses with a rectangular white cardboard frame a

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackTeamXiaolan-DawnLibSnowlance-SnowyLibProjectSCP-PSCPLibrary

File & checksum

Filename
HeavyItemSCPs-2.0.0.zip
File size
24.0 MiB