HarvestMoons

v1.5.8·Updated 2026-09-21

Five new moons. Sierra, Fray, Cambrian, Temper and Prominence.

Screenshots 5 screenshots

About this mod Author’s original text

Harvest Moons

A mod that plans to add 7 new moons for people to explore!

Currently includes 5 moons.

Sierra

DESIGNATION: 131 - Sierra

RISK LEVEL: B+

POPULATION: Abandoned

CONDITIONS: Mountainous, arid. Fractured by large-scale mining operations over valuable minerals commonly found beneath the surface.

FAUNA: Ruled by Leo caecus. Other fauna tends to show heavily territorial behaviors.

POSSIBLE WEATHER: Mild, Rainy, Stormy, Foggy

ROUTING COST: 0

Fray

DESIGNATION: 132 - Fray

RISK LEVEL: B+

POPULATION: Abandoned

CONDITIONS: Heavily forested, severely overgrown.

FAUNA: Natural ecosystem.

POSSIBLE WEATHER: Mild, Rainy, Stormy, Foggy, Eclipsed

ROUTING COST: 0

Cambrian

DESIGNATION: 96 - Cambrian

RISK LEVEL: A

POPULATION: None

CONDITIONS: Oceanic, few landmasses poke out through the waves.

FAUNA: Primarily organic lifeforms call this moon home.

POSSIBLE WEATHER: Mild, Stormy, Eclipsed

ROUTING COST: 225

Temper

DESIGNATION: 133 - Temper

RISK LEVEL: S

POPULATION: Abandoned

CONDITIONS: Constant blizzards, rocky cliffs and dead forests.

FAUNA: Minimal biological life inhabits the former residences.

POSSIBLE WEATHER: Mild, Rainy, Stormy, Eclipsed

ROUTING COST: 650

Prominence

DESIGNATION: 293 - Prominence

RISK LEVEL: S

POPULATION: None

CONDITIONS: Dying marshland. Abandoned shipping freighter crashed on surface.

FAUNA: Biological shipment located inside.

POSSIBLE WEATHER: Mild, Foggy, Flooded, Eclipsed

ROUTING COST: 900

I recommend not putting custom interiors on prominence unless you have seen the gimmick and tested it.

Credits

  • JacobG5
  • Custom code for the Blind Pups.
  • germ_phobe
  • Layout for Fray and Temper.
  • Daszombes & Splashpaws
  • Cetus concept, used as inspiration for Cambrian.
  • Polyhaven
  • Plenty of textures used, primarily for Cambrian.
  • Magic_Wesley
  • Figured out a neat trick used for Prominence's gimmick, and helped a ton with all sorts of things. Go check out Wesley's Quite A Few Mods!
  • Audio Knight
  • Original tutorial used and lots of help with initial development. Go check out Starlancer!
  • v0xx
  • Heathaze effect used for Sierra, Temper, [WIP] and [WIP]. Go check out Arcadia, Derelict and Lethal Elements!
  • Kenji
  • Transparent ice trick used on Temper. Go check out Kenji's Moons!
  • NikkiDarkMatter
  • Helped with balancing. Go check out Nikki's Mysterious Moons!
  • Chamod1999
  • Tower Crane model used on Sierra. (
  • Parelaxel
  • Redwood Tree model used on Fray. (
  • Tom Seddon
  • Space Heater model used on Temper. (
  • Thank you to various friends for helping with testing!

If you need to report a bug or contact me, discord username is autumnis and I can also be found in the lethal company modding discord server.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackHardy-LCMaxSoundsFixAudioKnight-StarlancerAIFixIAmBatby-LethalLevelLoaderJacobG5-JLL

File & checksum

Filename
HarvestMoons-1.5.8.zip
File size
202.4 MiB