Hadal Laboratories
adds new interior a game. The interior is still in the WIP
Screenshots 8 screenshots
About this mod Author’s original text
Adds a new game interior: Hadal Laboratories
Overview
This mod introduces a new dungeon set in an abandoned underwater research facility on a water-covered moon. Once a hub for The Company's experiments on alien aquatic environments and Earth species, the facility now lies abandoned, shrouded in mystery.
Key Features
- Adds new moon exterior landing pad moon exterior and an underwater dungeon interior.
How to Launch "HadalLaboratories" on Custom Moons
Tutorial
- Start the Lobby
- "Custom Dungeon: Hadal" will appear in the LethalLevelLoader config.
- Enable the Dungeon
- Set the configuration to true as shown below:
- Customize Moon Settings
- Use the "Manual Level Names List" to specify the moons where the dungeon appears.
- Adjust the "Dynamic Level Tag List" to include any special tags as needed.
Screenshots
Developers
- Buck - [Programmer] First Developer
- Rhen - [Environment Artist / Main Interior Designer] Main interior design creator
- IAmBatby - [Programmer] Helped with coding for the interior
- Badhamknibbs - [Programmer] Major contribution to interior creation
- Tolian - [Programmer / Project Lead] Second Developer
- Zaggy - [Shader Developer / Programmer] Created the water shader and assisted with coding
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Many features have been disabled at the moment, this was done to reduce the percentage of bugs and to concentrate on what is currently available
Connect with Developers
- Join our Discord
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: