Hadal Laboratories

v0.1.1·Updated 2025-12-27

adds new interior a game. The interior is still in the WIP

Screenshots 8 screenshots

About this mod Author’s original text

Adds a new game interior: Hadal Laboratories

Overview

This mod introduces a new dungeon set in an abandoned underwater research facility on a water-covered moon. Once a hub for The Company's experiments on alien aquatic environments and Earth species, the facility now lies abandoned, shrouded in mystery.

Key Features

  • Adds new moon exterior landing pad moon exterior and an underwater dungeon interior.

How to Launch "HadalLaboratories" on Custom Moons

Tutorial

  • Start the Lobby
  • "Custom Dungeon: Hadal" will appear in the LethalLevelLoader config.
  • Enable the Dungeon
  • Set the configuration to true as shown below:
  • Customize Moon Settings
  • Use the "Manual Level Names List" to specify the moons where the dungeon appears.
  • Adjust the "Dynamic Level Tag List" to include any special tags as needed.

Screenshots

Developers

  • Buck - [Programmer] First Developer
  • Rhen - [Environment Artist / Main Interior Designer] Main interior design creator
  • IAmBatby - [Programmer] Helped with coding for the interior
  • Badhamknibbs - [Programmer] Major contribution to interior creation
  • Tolian - [Programmer / Project Lead] Second Developer
  • Zaggy - [Shader Developer / Programmer] Created the water shader and assisted with coding

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Many features have been disabled at the moment, this was done to reduce the percentage of bugs and to concentrate on what is currently available

Connect with Developers

  • Join our Discord

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

IAmBatby-LethalLevelLoaderBepInEx-BepInExPackJacobG5-JLL

File & checksum

Filename
Hadal_Laboratories-0.1.1.zip
File size
81.6 MiB