HackPad

v1.1.3·Updated 2023-12-31

Open/close big doors and disable turrets on-the-go!

About this mod Author’s original text

Hack Pad

This mod introduces a new item: the Hack Pad. The tool provides a way to open and close Big Doors as well as disable turrets manually without requiring somebody to stay behind in the ship.

Usage

To use the Hack Pad ensure it is charged, press the "use" key (LMB on keyboard/mouse) to turn it on and off. While the Hack Pad is powered on simply look at nearby turret or big door and hold the "interact" key (E on keyboard/mouse) to begin hacking.

Configuration

Both the price and hacking speed of the Hack Pad are configurable.

To change these values take the following steps:

  • Run the game at least once after installing the mod
  • Open r2modman or Mod Manager
  • Click "Edit Config" and look for a config entry named BepInEx/config/com.willis.lc.portablehackpad.cfg
  • Modify HackPad_Cost, HackPad_HackDuration, and HackPad_BatteryLife to your desired values
  • Click "Save"
  • Run the game

Features

  • The MultiTool is a grabbable object within the game.
  • It has a screen that displays the hacking progress.
  • It can play different audio clips based on the state of the hack (idle, in progress, success, failure, abort).
  • The MultiTool can be used to interact with TerminalAccessibleObjects in the game.
  • The hack progress is displayed as a series of dots, representing the percentage of completion.
  • The MultiTool uses batteries, which can be used up.

Dependencies

  • atomic.terminalapi
  • evaisa.lethallib

Contributing

Contributions are welcome. Please submit a pull request with your proposed changes.

License

This project is licensed under the terms of the GPL-3.0 license.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibNotAtomicBomb-TerminalApiwillis81808-LethalSettings

File & checksum

Filename
HackPad-1.1.3.zip
File size
849.8 KiB