Green Ruins Interior

v1.3.0·Updated 2026-04-08

The Green Ruins from Oneshot Interiors, in a standalone release.

Screenshots 4 screenshots

About this mod Author’s original text

The ruins are home to many creatures, the dark empty halls and many inescapable pools providing a challenge in of themselves. It's easy to get lost in the Cave Maze, but staying in the light will help guide your way.

This Dungeon has pre-configured Weights for the following moons,

  • Valley (LLL Tag) 75
  • Marsh (LLL Tag) 75
  • Glen 300

Related

I recommend GhostModelings Oneshot Collection and CreamerNation's Niko Plush, They were used in the making of these screenshots.

  • Designed to be played with My Oneshot Themed Moons
  • Check out my Unreal themed Interiors.
  • If you like Unreal interiors there's More here
  • I have Original Moons
  • Take a look at this Deltarune Interior

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackEvaisa-LethalLibEvaisa-HookGenPatcherMaxWasUnavailable-LethalModDataLibIAmBatby-LethalLevelLoader

File & checksum

Filename
Green_Ruins_Interior-1.3.0.zip
File size
1.4 MiB