GraveshiftPosters
Original Company propaganda for the ship wall: employee of the month (vacant), the casino, a mimicry warning, the quota, the missing, and a 12-point shift protocol.
About this mod Author’s original text
GRAVESHIFT POSTERS
Six original posters for the ship wall, drawn from scratch at the exact sizes CustomPosters wants.
Worn paper, misregistered two-colour printing, and copy written by somebody in HR who has stopped
caring.
| Slot | Size | Poster |
|---|---|---|
| Poster1 | 639×488 | Employee of the Month. Position vacant, 41 consecutive months. |
| Poster2 | 730×490 | The Company Casino. The house always collects. |
| Poster3 | 749×1054 | Safety Bulletin 12-C. If you hear your own voice, do not answer. |
| Poster4 | 729×999 | Quota. 22%, two days remaining, failure is processed. |
| Poster5 | 552×769 | Missing. Crew manifest, unreconciled. Some of them came back. |
| CustomTips | 860×1219 | Graveshift Protocol. Twelve rules for the big tips board. |
Install
Requires CustomPosters (seechela-CustomPosters). Then r2modman → Settings →
Import local mod and pick this zip.
Runs alongside other poster packs — CustomPosters picks between them, so you'll see these mixed
in rather than replacing everything.
Making your own
posters.py generates all six. The paper, the ink wear and the press misregistration are
separate passes, so you can keep the texture and swap the copy.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: