GraveshiftCrew
The crew, laundered through the Company print shop. Six ship posters built from the group's own photos: employee of the month, a canteen notice, a galley intruder and a missing person.
About this mod Author’s original text
GRAVESHIFT CREW
Your crew, laundered through the Company's print shop. Six posters for the ship wall built from
photos you supplied — desaturated, halftoned and printed badly on the same worn paper as the rest
of the pack, so they sit on the wall like they were always there.
| Slot | Poster |
|---|---|
| Poster1 | COLLABORATION. Two employees. One idea. No survivors. |
| Poster2 | Canteen Notice 4-B. Produce is Company property. Do not accept food from wildlife. |
| Poster3 | Employee of the Month. The position is no longer vacant. Award collected in person. |
| Poster4 | Unauthorised personnel, Galley — Deck 2. Subject has been advised. Subject continues. |
| Poster5 | MISSING. Last seen sub-level 3. Condition: talking. If it uses your name, it is not him. |
| CustomTips | Training Aid 7-C. Some employees learn best visually. The Company approved it anyway. |
Install
Requires CustomPosters (seechela-CustomPosters), which is already in the GRAVESHIFT pack.
Then r2modman → Settings → Import local mod and pick this zip.
CustomPosters supports several poster mods at once and picks between them, so these turn up mixed
in with the standard Graveshift set rather than replacing it. Disable this mod on its own if you
want the crew off the wall.
Heads up
These posters contain photographs of real people. Keep this one local — don't upload it without asking everybody in the pictures first.
Rebuilding
Source photos live in custom-mods/source-images. crew.py maps each one to a slot by aspect
ratio and prints it as a two-colour halftone. Swap a photo, keep the filename, rerun crew.py.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: