GRAVESHIFT
Scary, stupid, and profitable. 190 mods: horror AI, a working casino, 300+ emotes, cosmetics and cursed TV.
About this mod Author’s original text
GRAVESHIFT
215 mods for Lethal Company v81. Horror that actually lands, jokes that actually land,
a working casino, 300+ emotes, a wall of cosmetics, and a television that should not be showing this.
Every version in this pack was resolved against the live index and HTTP-verified
as downloadable. Nothing here is a guess, and nothing in the tree is deprecated — not one
of the 186 packages, dependencies included.
What the shift feels like
You drop onto a moon that didn't exist in vanilla. Something in the vents has been listening to
your crew talk, and it has learned to do your voice. You lose your friend to a Locker, sell his
body for the difference, and take the shortfall to the blackjack table on the orbital deck. You
lose that too. Then you put on a top hat and do the Macarena over his corpse while the ship TV
plays a Company training film about how none of this was supposed to happen.
That is the pack.
Install
- Open r2modman, pick Lethal Company.
- Profiles → Import / Update → Import from file and choose GRAVESHIFT.r2z.
- Let it download all 215 mods. Go make a coffee, it's a big pack.
- Start modded.
The two mods that are mine
GraveshiftBroadcasting and GraveshiftPosters aren't, so the profile can't pull
them automatically. Install them by hand:
Settings → Import local mod → pick the zip. Do it for both, then restart the game.
- Graveshift-GraveshiftBroadcasting-1.0.0.zip — five original broadcasts for the ship TV
- Graveshift-GraveshiftPosters-1.0.0.zip — six original posters for the ship wall
Everyone in the lobby needs the same list. Cosmetics, emotes and enemies desync badly otherwise.
The mod list
Core & APIs (24)
| Mod | Version | What it does |
|---|---|---|
| LethalConfig | 1.4.6 | Provides an in-game config menu for players to edit their configs, and an API for other mods... |
| DungeonGenerationPlus | 1.5.1 | API to expand the compatibilities of Lethal Company's dungeon generation |
| EnemySkinRegistry | 1.5.1 | Compatibility mod for custom enemy skins. |
| BepInExPack | 5.4.2305 | BepInEx pack for Mono Unity games. Preconfigured and ready to use. |
| ModelReplacementAPI | 2.4.20 | API to simplify model replacement |
| FixPluginTypesSerialization | 1.1.4 | Fix custom Serializable structs and such not properly getting deserialized by Unity. |
| HookGenPatcher | 0.0.5 | Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase. |
| LethalLib | 1.2.0 | Personal modding tools for Lethal Company |
| LethalEmotesAPI | 1.18.0 | API for adding emotes to Lethal Company |
| LethalLevelLoader | 1.7.12 | A Custom API to support the manual and dynamic integration of all forms of custom content in... |
| JLL | 1.10.1 | Jacob's Lethal Libraries - For Jacob's Mods |
| loaforcsSoundAPI | 2.0.13 | A general use library to replace sounds in Unity games. |
| MrovLib | 0.4.15 | Common methods for my mods. |
| WeatherRegistry | 0.8.8 | A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklis... |
| TerminalApi | 1.5.6 | A Terminal Api |
| LethalCompany InputUtils | 0.7.13 | API/Library for creating Unity InputActions with in-game re-binding support. Provides an alte... |
| CSync | 5.0.1 | Configuration file syncing library for BepInEx. |
| DawnLib | 0.9.25 | A modern API for Lethal Company content and all sizes of mods [V81] |
| TestAccountCore | 1.18.0 | A mod with some common methods I use in my mods |
| Interactive Terminal API | 1.3.3 | API focused on making interactable UI in the terminal |
| More Suits | 1.5.4 | Adds more suits to choose from, and can be used as a library to load your own suits! |
| LethalNetworkAPI | 3.4.2 | A library/API to allow developers to easily add networking to their mods. |
| StaticNetcodeLib | 1.2.0 | A library/patcher for NGO in a static context. |
| PathfindingLib | 2.4.1 | Provides functionality for mod authors to run pathfinding off of the main thread. |
Performance (6)
| Mod | Version
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: