Gothic Monastery Interior
An Unreal Tournament Interior modeled after DM-Bishop, DM-Gothic, and DM-Peak.
Screenshots 5 screenshots
About this mod Author’s original text
Modeled after DM-Gothic, DM-Bishop, with a little bit of DM-Peak for the catacombs. The wind blows throughout the empty sprawling halls of this church, abandoned artifacts and dusty scrap litter its floors and deep in the undercrofts. If you don't ensure the elevators are operational, you may find yourself stuck in the catacombs.
Playing on moons with certain LLL Content tags affect the interior. These are mostly not mutually exclusive.
- 'Tundra' Adds snow to open roofed rooms.
- 'Haunted' Converts the interior into 'Ghastly Monastery'.
- 'Pinkwater' Converts the interior into 'Seichi Monastery'.
- Any moon with "Luigi" tinges the interior with Green and Blue.
- Split from UT99 Interiors, The list of default weights can be found here.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackEvaisa-HookGenPatcherMaxWasUnavailable-LethalModDataLibIAmBatby-LethalLevelLoaderJacobG5-JLLEvaisa-LethalLib