Goldenrod City Alpha Build
Goldenrod City TF2 map ported into Lethal Company
About this mod Author’s original text
Goldenrod City - Lethal Edition
Based on a community-made Team Fortress 2 map that is based on the city from Pokémon Gold/Silver/Crystal, it's Goldenrod City! This is a direct port of the TF2 map alongside some graphical and gameplay changes added to fit the style of Lethal Company's gameplay. Due to the sheer size of the city, this moon is designed to be played with a large amount of players.
Alpha Build
Since this is an alpha, there will be some minor issues and the map will be subject to change. I am making this build available at this state so I can playtest it with friends for feedback. I'll mark it as a Beta once all the major issues are fixed, and will begin focusing on optimizing performance + reducing filesize. I will mark this as a release once everything is 100% polished.
Credits
- Frewie - Original Goldenrod map maker.
- Nintendo & Game Freak - Creators of Pokémon Gold/Silver/Crystal.
- Junichi Masuda - Composer of the Cycling theme.
- Go Ichinose - Composer of the Goldenrod City theme.
Installation
- Go to r2modmanPlus-local\LethalCompany\profiles\PROFILE_NAME\BepInEx\plugins
- Create "Goldenrod" folder
- Extract all files to "Goldrenrod" folder
- Be sure to also install all the other required mods listed in the manifest.json file.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: