gnome plush
Adds a gnome plush (as scrap) to the game, which will make gnome sounds occasionally!.
Screenshots 4 screenshots
About this mod Author’s original text
Gnome Plush
This mod adds a little gnome plush (as scrap)!
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The gnome will make "whoo" _(or a rare "whoo")_ from time to time, \
which triggers MouthDogs or other noise related creatures (can be turned off in the configs)!
Images
Gnomes vary in size, if you're lucky you might come across a very large one!
Audio used
- normal "whoo": youtube.com/watch?v=KnHmoA6Op1o
- reverb "whoo": youtube.com/watch?v=EFALkpovkIE
Configs
this mod uses CSync to sync all settings with the host
| Title | Values | Description |
|---------------------------|--------------|----------------------------------------------------------------------------|
| gnomeRarity | integer | Sets the rarity of the gnome plush. |
| isGnomeNoiseEnabled | true/false | Should the gnome make gnome-noises? |
| canGnomeAngerDogs | true/false | Should the gnome-noises be able to trigger eyeless dogs or other monsters? |
| gnomeNoiseBaseVolume | in percent | The base volume of gnome-noises. THIS CONFIG IS NOT SYNCED |
| gnomeReverbNoiseChance | in percent | Should the gnome make gnome-noises? |
| gnomeNoisesFrequency | integer | Higher values = more frequent gnome noises. |
| RandomPitchChangeAmount | in percent | Max amount of change in pitch (used for the varying "whoo" pitch). |
| tinySizeSpawnChance | integer | Rarity of tiny gnomes (compared to the other rarity-values) |
| defaultSizeSpawnChance | integer | Rarity of default gnomes (compared to the other rarity-values) |
| bigSizeSpawnChance | integer | Rarity of big gnomes (compared to the other rarity-values) |
| experimentalSizeMultiplier| integer | Size multiplier for creating giant gnomes. |
Thanks to:
Owen3H the creator of the original CSync for his plugin and helping me syncing the configs! \
Evasia for the LethalLib plugin and the awesome Unity Project. \
Xilophor for the clean VisualStudio Mod Template.
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_If you want to check out other mods I've made, you can click here!:3_
🌸Have fun!🌸 _~Inoyu_
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: