GexpieModel

v1.2.2·Updated 2026-07-12

Adding expie from casualties unknown into the game!

About this mod Author’s original text

Gexpie Model v1.2.2

Adding Experiment from Casualties Unknown into the game!

Experiment aka Expie model by AssasinGecko on Discord!

Thank you for making such adorable expie model! If you are experiencing bugs with this mod, you may contact me on Discord at nullah.

Features

  • Tail and scarf physics
  • Voice animation added by me
  • Several variants
  • Facial expression would react to death in game
  • Albino
  • Injured SFX (if it doesn't work as intended, switching the suit would fix it temporarily, also this feature might break when there are too many players more than original four!)

Instructions

  • Place Gexpie Model.dll in bepinex/plugins folder. Place contents in 'moresuits' folder in your bepinex/plugins/moresuits folder. Place 'Audio' folder in bepinex/plugins folder. Ensure that ModelReplacementAPI and More Suits is also installed.
  • If you are using a mod manager, you wouldn't have to follow the instructions above!

Changelog

  • v1.2.2
  • Minor bugs fixed
  • Cloth texture resolution fixed thanks to the help of Sluuuuug! And all my friends who helped with testing!
  • v1.2.1
  • Reviving would render injured SFX not working, now it should be fixed.
  • v1.2.0
  • Sound effects added. When player is taking damage, player will hear expie cry, Locally. Wont sync between clients. Make sure you followed the instructions otherwise it wont work.
  • v1.1.0
  • Performance Improved! Mod file size reduced from 80mb to only 6mb! Greatly increased model loading speed!
  • Two more variants added!
  • v1.0.2
  • Readme updated and mod manager compatibility
  • v1.0.1
  • Two Albino variants added
  • v1.0.0
  • Release

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPIx753-More_Suits

File & checksum

Filename
GexpieModel-1.2.2.zip
File size
6.3 MiB