GetLootForKills
Mod To Add Spawnable Loot/Mob Drops On All Entity Deaths.
About this mod Author’s original text
A mod that makes enemies drop loot after death. All modded items and modded mobs, including all of the vanilla mobs and items, should be configurable after you start a lobby. It needs this to know what items and mobs exist after loading into the ship. To config the items all you need to do is give the item name, min item amount to drop, max item amount to drop, min value of drop, max value of drop, and the chance of the item dropping.
The following example drops a random item with a chance to drop 0-3 of a random item of a value between 0-100 with a 100% chance of dropping the random items.
Example: RANDOM, 0, 3, 0, 100, 1000
The example below this will drop a vanilla item called Flask with a chance to drop 1-1 of a value between 50-150 with a 10% chance of dropping the flask item.
Example: Flask, 1, 1, 50, 150, 100
This last example will drop nothing.
Example: NONE
If you want to drop a random item without actually configging it just leave the line empty.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: