GeneralImprovements

v1.5.5·Updated 2026-04-15

Fixes many bugs and adds many QoL improvements and optional tweaks. Very configurable.

About this mod Author’s original text

GeneralImprovements

Everything is mostly configurable and improves (IMO) several things about the game, with more to come.

Check the config settings or the wiki! I default most of the improvements to OFF to maximize compatibility with other mods, but there's some good QoL features in there you might not want to miss.

GENERAL IMPROVEMENTS:

  • If enabled, places newly picked up items in the hotbar in left-right order.
  • If enabled, rearranges hotbar items when dropping things.
  • If enabled, always puts two-handed items in slot 1 (makes selling/dropping things much faster).
  • Decreases the time required in between scrolling through inventory slots. Configurable.
  • Decreases the time required in between placing items on the company counter.
  • Removes the wait to begin typing at the terminal when activating it.
  • Skips the "bootup" menu animation when launching the game. May be disabled in config.
  • Allows all items to be picked up before the game starts.
  • Changes the "Beam up" hover tip for inverse teleporters to say "Beam out" for clarity.
  • Moves the ship clipboard manual to start pinned to the wall. This makes it easier to find, and moves it out of the way of the teleport button.
  • Introduces a degrees config option that snap rotates placeable ship objects in build mode, along with configurable modifier keybinds.
  • Adds an option to make the ship's map camera rotated so that it can face any cardinal direction, instead of at a southwest angle.
  • The ESC key will now cancel out of ship build mode instead of bringing up the menu (similar to the terminal).
  • Adds a config setting to hide the clipboard and sticky note.
  • Changes the inverse teleporter cooldown to be the same as the regular (10 seconds). Both cooldowns may be customized in the config.
  • The little monitors above the map screen will now share the power state of the map screen. Behavior may be disabled in config.
  • Increases the max items able to be saved on the ship from 45 to 999 (affects saving and loading game files).
  • Adds an option to show a small reticle on the HUD UI so you can see where you are pointing.
  • Adds an option to hide scan node subtext if it has no scrap value or description.
  • Adds an option to scan tools.
  • [Host Must Have Mod] Adds the ability to toggle the fancy lamp on and off while holding it.
  • Locks the camera while at the terminal so it doesn't keep getting pulled back if you try to move it. Behavior may be disabled in config.
  • Fixed clients not knowing the amount of days spent and total deaths if joining on later quotas/days, if both the host and client have this mod.
  • Improves the spray can color randomness, and persists the colors between clients and even on reloading the saves.
  • Saving item rotations so they aren't all facing the same way when you load up a saved game.
  • Items which cannot be grabbed will not display the "Grab" hover tip.
  • Improves performance in many situations where audio reverb objects were searching for a static gameobject every frame.
  • Adds an option to center the signal translator text.
  • Adds an option to keep the credits display of the terminal fit inside the dark green background behind it.

NEW FEATURES:

  • A total of 14 customizable, screen-integrated monitors for the ship (instead of the vanilla 8)! Choose which monitor to put what item, including ship cams and background color.
  • Available monitors to customize are things like weather, sales, time, credits, door power, ship cams, total days, total quotas, scrap remaining, etc. Work in progress, may be enabled individually in the config.
  • If specified in the config, the game will automatically select ONLINE or LAN upon launch.
  • If enabled in the config, you may use 1-4 as shortcuts to quick swap through items in your hotbar. 5-9 may also work if you use extended hotbar mods.
  • You may specify a shortcut button or key in the config to allow toggling of your flashlight from anywhere.
  • You may specify a shortcut button or key in the config to allow use

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
GeneralImprovements-1.5.5.zip
File size
1.9 MiB
SHA-256
98d2791c715484aa190e326df6fc1a793aa57f36685678c0e55248ed49554d34
Stored at
2026-10-06 19:24