GameTranslator
A normal translate plugin similar like AutoTranslator
About this mod Author’s original text
GameTranslator
A normal translate plugin similar like AutoTranslator
What does this mod do?
This provided some translate solution, you need to place your localization content according to the methods required by this plugin:
- Once you run the game with this plugin, you will see this plugin create something inside your config folder, for advance user please read "GameTranslator.cfg" before using
- translations folder store all language folders that user defined, default to use "Default" language folder, you need to place font files and texture folder inside the language folder
- "Normal-Translate.cfg" works just like AutoTranslator, you can import some translate files content in here
- "GuiText-Translate.cfg" is for GUI
- "Terminal-Translate.cfg" and "InteractiveTerminalAPI-Translate.cfg" is for Lethal Company Terminal
- The above translation files regex rules are independent of each other
- "CMD-ZH-Translate.cfg" and "CMD-PY-Translate.cfg" can define Lethal Company Terminal shortcut commands, for example "transmit=tm" means you only just need to type "tm" and words in your terminal to send a transmit
Notice: This is not a replacement for AutoTranslator
GameTranslator doesn't mean to replace AutoTranslator, the key design is different, but the core still using AutoTranslator and XUnity.Common
I don't recommand use both AutoTranslator and GameTranslator even this is technically feasible, GameTranslator already do the same things, you may have unexpected issues if you do
Support Games (Please game dev add language support naturally)
Lethal Company
R.E.P.O
Contact
You can contact me on Github
Credits
SweetFox - Made this mod, check out his Bilibili space website
Hayrizan and bbepis - Provide AutoTranslator and XUnity.Common that GameTranslator can based on, under MIT license
CoolLKK - Tweaks some code, create icon, rework readme and changelog
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: