GaleExportTest
Test for Gale's modpack export feature
About this mod Author’s original text
Changelog
Unreleased
Added
- Setting to override a game's install path
Fixed
- Improve error handling during startup, instead of crashing immediately
- Some mod files being skipped when importing a profile with config
- Config editor clearing search query when deleting a file
0.5.6 (2024-06-10)
Added
- Setting for the steam library path
Fixed
- Improve game search accuracy
- Correct default steam library path on Linux
0.5.5 (2024-06-09)
Added
- Option to disable mod download cache
- Mod reordering (AKA custom sorting)
- Disk space sorting option
Changed
- Show latest changelog instead of the mod's version's
- Moved settings to a separate page instead of a dialog
- Made mod updates cancellable
- Show only dependants from the active profile
- Miscellaneous UI changes
Fixed
- Mod details menu not refreshing after installing or updating a mod
- No mods being loaded if BepInEx hadn't been installed through another mod manager before
- Config files being sorted by raw file name instead of display name
- Disabled mods being enabled after updating
- Mod dependencies not being installed when updating
- Failing to extract mods in rare cases
0.5.4 (2024-06-04)
Fixed
- Config files being imported outside of the BepInEx directory
0.5.3 (2024-06-04)
Added
- Ability to copy dependency strings to clipboard
- Button to view dependants in mod details menu dropdown
Changed
- Remember window size and position between sessions
- Show cleaner file names in mod config editor
- Several user interface alterations
Fixed
- Profile dropdown in the import profile dialog allowing invalid options
- Import profile dialog selecting the wrong option initially
- Config files outside of the config directory not being exported/imported
- Update banner sometimes not showing until the app is restarted
- Config files not being linked until the config editor page is visited
- Improve config file linking
0.5.2 (2024-06-02)
Added
- README to mod details menu, shown if the window is large enough
- "Edit config" button to mod details menu
- Quick install button in mod list
- "Open directory" options to profile mod dropdown
Changed
- Update banner can now be dismissed
- Save search queries, filters and sorting options are between page navigations
- Various UI improvements
Fixed
- Local mod icons not being displayed
- Links replacing the entire page instead of opening in the browser
- Crash when importing local mod
- Profile names being capitalized in the import profile dialog
- R2modman/TMM profiles not being found on Linux
- Improve performance of config serialization
- Config editor sometimes freezing when switching between profiles
0.5.1 (2024-05-31)
Added
- "Change version" option to profile mod dropdown
- Icon in the top right to indicate if an app update is available
- Disable and enable all mods button
- Open Gale log button
Changed
- Minor UI tweaks
- Moved settings to Edit menu
Fixed
- Moving data directory
- Moving cache directory before any mods are installed
0.5.0 (2024-05-30)
Added
- Setup flow for first-time users
- Cache for mods that are used in profiles, which drastically decreases load times
- Option to automatically transfer profiles from r2modman Mod Manager
- Soft cache clear (only removes unused mods)
- Dialog when installing a mod with missing dependencies (instead of throwing an error)
Changed
- Changelog on the home page now hides unreleased changes
- Overhauled sorting and filtering options
- Infinite scroll instead of pagination
- Made msi the preferred installer for Windows
- Numerous UI changes
Fixed
- Moving the window while a dialog is open
- Improve startup time by not parsing config files immediately
- "steam_exe_path pref not found" error when opening settings
- Config sliders with large ranges causing performance issues or freezing
- Zoom factor not being applied when reopening the app
- Open log file button
- Modpack export creating an incorrect PNG
0.4.1 (2024-05-23)
Added
- Log file
- Dialog when over
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Magic_Wesley-WesleysInteriorsIAmBatby-LethalToolboxEvaisa-LethalLibYippieDev-LethalApertureDunGenMrUnrealTeam-SchoolDungeonYippieDev-LethalApertureMoonYorimor-CustomStoryLogsSnowlance-SCP956