FuseExtractionReporter

v1.1.4·Updated 2026-05-24

Reports who removed the apparatus using the existing global notification UI.

About this mod Author’s original text

Fuse Extraction Reporter

A small BepInEx mod for Lethal Company. When a player removes the apparatus

(the fuse), an additional notification displays:

Player who pulled the fuse: PlayerName

The notification reuses the game's "New creature data sent to terminal!"

animation and sound. The original radiation warning remains unchanged.

Debug Hotkeys

Debug hotkeys are disabled by default. After launching the mod once, set the

following value to true in

BepInEx/config/musek.fuseextractionreporter.cfg:

[Debug]

EnableDebugHotkeys = true

With debug hotkeys enabled:

  • F5 displays the reporter notification. Before a fuse is pulled, it shows

Player who pulled the fuse: None.

  • F6 teleports the local player near a docked apparatus after the interior

has generated.

The log records Debug key polling active... when the shortcuts are ready.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
FuseExtractionReporter-1.1.4.zip
File size
8.4 KiB
SHA-256
1d7017b755fcabcf243ee455eec942cd2551352ba78518543ae5bc54d4aacc34
Stored at
2026-10-10 00:12