Frontier Moon
Adds a new moon to the game, 31 Frontier. Assets that were used: Power Generator thing: ( by tboiston. | One last note; I cannot update this due to bugs that occur on different versions.
About this mod Author’s original text
Frontier Status Report
Frontier Scrap Retrieval Program
Objective: Secure valuable scraps from the bunker complex on Frontier.
Status: Reports indicate scattered scraps within the bunker complex on Frontier, located on a tiny, jagged exo-planet.
Terrain Analysis:
Frontier has many bumps, and is quite hard to traverse. It also can't support plant life.
Hazards:
Bunker Complex:
The bunker is detected to have many, many hostile creatures inside. Be wary of exploration.
Surrounding Environment:
- Giant Worms:
These pesky little creatures wait until they feel vibrations from above. Watch your step, and make sure to run away if you feel any heavy rumbling.
- Eyeless Dogs:
This type of fauna can't see, as suggested by their name. Use it to your advantage, but remember to also watch for worms.
Conclusion:
Frontier is quite risky for the newly hired. Only the experienced should be flying here, as your survival chances are low.
End of Report
The internal name is '31 Tempest'. If you're wondering, yes this uses sfDesats README as a placeholder, as i've never actually uploaded a mod.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: