FrequencyWalkie
This mod enhances the functionality of walkie-talkies in Lethal Company by enabling the use of multiple frequencies.
About this mod Author’s original text
FrequencyWalkie
This mod enhances the functionality of walkie-talkies in Lethal Company by enabling the use of multiple frequencies, allowing for more versatile in-game communication.
Features
- Multiple Frequencies: Access and toggle between various frequencies on walkie-talkies.
- Expanded Communication: Communicate discreetly or selectively across different channels.
- BepInEx Compatibility: Seamlessly integrates with the BepInEx modding framework.
Installation
Requirements
- Ensure you have the BepInEx Mod Loader installed for Lethal Company.
Steps
- Download: Obtain the latest release of FrequencyWalkie from the Releases page.
- Installation:
- Extract the contents of the downloaded ZIP file or DLL into the Lethal Company/BepInEx/plugins folder.
- Ensure that the mod files (.dll) are correctly placed within the BepInEx plugin directory.
- Launch the Game: Start Lethal Company via your preferred method.
- Usage:
- Interact with walkie-talkies in the game.
- Use designated keys/buttons (default R/F) to cycle through or set different frequencies.
- Enjoy improved communication across multiple channels!
Known Issues
- Issues
Contributing
Contributions are encouraged! Report bugs or suggest improvements by creating an issue or forking the repository and submitting a pull request.
Credits
FrequencyWalkie is a mod developed and maintained by Larko and contributors.
License
This project is licensed under the MIT License.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: