FreddyBracken
Replaces the Bracken (Flowerman) with Freddy Fazbear. Works in v45!
About this mod Author’s original text
Freddy Bracken
Replaces the Bracken (Flowerman) with Freddy Fazbear from FNaF.
Manual Install Instructions
- Install BepInEx
- download manual download zip
- drag freddy.bundle and FreddyBracken.dll into the Plugins folder in BepInEx
Frequently Asked Questions
Q: "Is this compatible with ____?"
A: FreddyBracken (and my other client side mods) are compatible with most mods! Yes, it works with Skinwalkers and Mimics.
The only incomptaible mods are other client-sided mods that specifically target the Bracken (or coilhead, for my endo mod, or the masked for my springtrap mod)
Credits
Big thanks to Bobbie for initially porting to c#
Thanks to sadamazon for the icon text!
Model by Tim Scott (for Illumix)
- v1.0.5 / 1.0.6
- Now working in v40 and v45! Happy holidays!
- v1.0.4
- By popular demand, you can now have Freddy use his normal materials by changing the new bool in config. (.cfg if you don't have a mod manager)
- v1.0.3
- Bodies are now in the correct hand position when being dragged away
- v1.0.2
- Freddy will now play audio when killing/angered by player
- v1.0.1
- Updated install README
- v1.0.0
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: