ForgetAboutFreemanEscapeMusic
PLEASE CHECK THE README FILE FOR HOW TO ENABLE THE MOD!! Plays an edited version of Black Mesa's 'Forget About Freeman' track upon pulling the Apparatus. Best used alongside the Facility Meltdown mod
About this mod Author’s original text
Description
This mod (currently) adds 1 thing to the game. That 1 thing being the track "Forget About Freeman" from the hit game "Black Mesa" (which you should definitely buy because it's REALLY good). I also took the liberty of adding some extra flair in the form of sound effects to give the music that extra "OH GOD, OH SHIT, I'M NOT GONNA MAKE IT" factor.
Video Demonstration
How to Enable
In order for the mod to function properly, you will (unfortunately) need to do a few extra steps:
- Locate the file named "bgn.pizzatowerescapemusic.cfg" in your "..\BepInEx\config" directory.
- Under the "Scripting" section of the config file, add "Delfite-ApparatusPulled" to the "Scripts = " string.
- If everything was typed correctly, your config should look something like this: "Scripts = Delfite-ApparatusPulled" with commas added to seperate any other JSON files you might want to load, whether it be from a mod I made or someone else.
Note: My mod ONLY adds music for when you pull the Apparatus, so if you don't hear it in-game, make sure to disable any other mods that might do something similar.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: