For The Company
A Modpack focused around longer gameplay that incorporates harder challenges with more advantages for players to utilize. This modpack was created in mind just for a few close freinds.
About this mod Author’s original text
Summary
This modpack includes several mods that make the game overall harder but balances out with some mods that make the game easier, in addition immersion was a goal so there are not "many" goofy mods installed. A short list includes modes such as brutalcompanyminus;lethalresonance; lategame upgrades; Meltdown; new moons with Three new interiors that can spawn. There are several new monsters as well. Updates will keep coming for the time being.
Everything should be configurable to ones taste.
Important: A fresh install should be made per update released. IF you want to use the custom monster spawn rates you have to load in the preset "standard" once you select a save.
Changelog
V1.4.6
- Replaced dynamic deadline with extend deadline
- removed some non-buyable items form the store
- added in store items, diving bell,helmet,portable teleporters
V 1.4.4
- Added Doctor enemy to Black Mesa
- Added Saw tapes to titan
V 1.4.3
- Added in Junic moon, outside monsters are themed
- should have fixed spawn room height with the thing causing lag due to intersection on black mesa
- Bomb Hoarder bugs shouldnt spawn naturally anymore
- modified days to deadline to not give you so many extra days
V 1.4.2
- Removed utility belt item
- fixed deep sewers interior spawn chance
- reduced trap spawn chances globally
- enemy spawns didn't save to config, hopefully fixed
- Carnivorous plant removed
- dynamic deadline added
V 1.4.1
- Removed several older mods causing errors on loadup which should have fixed not being able to quit out of the game
- removed the janitor and trash interior spawn
V1.3.9
- Removed The fiend
- Removed Flamingo scp
- Moved over to official lethallevelloader
- interior spawns controlled by lethallevelloader
- lethalcompanycore removed
- facility meltdown removed
- lethalquantities removed with monster spawns controlled by lethalcompany variables
V 1.3.8
- Gambling odds changed to realistic. Previously was on fun causing players to gather thousands on the first quota.
- Issue where the company had weather modifiers, should be fixed.
- added in several different creatures to the spawn pool.
- Removed HDlethalcompany as it was found to be causing mic issues among some players.
- Config updates, mostly on how moon pricing works. Now there is general costs depending on what moon you are on. Concept being that easier moons are closer and harder moons are further within space, and gas isn't free.
V 1.3.7
- Removed graphicsapi that was used with diversity, was causing an issue where players couldn't join one another
- Added in spiderpositionfix which should help reduce lag caused by spiders
- New enemies added into the spawn pool on moons depending on difficulty
V 1.3.1
- Removed the right hand side tooltip for wearableitemsapi
- Moons now have more custom entities and interiors assigned to them.
V 1.3.0
- Removed the janitor enemy and the trash can props
- Trees spawning from brutal company should be disabled
- lategame upgrades per apparatus is 2 instead of 1 now
- Peeper item added
- usualscrap mod added
- shopping cart scrap added
- Changed lategmae medkits to heal 100 health instead of 20
V 1.2.8
- Removed dynamic days mod
- Added in mod to by extra days
- lategame upgrades can only be obtained via apparatus
- ship storage added
- cabinet storage removed
- black mesa mod added
- reserved slots for walkie and flashlight added
- added ship malfunctions
- added mirage mod(masked enemy revamped)
- added the thing creature
V 1.2.7
- Changes enemy spawns on bozoros
- removed lethalhands
V 1.2.6
- Variant Giant spawns have been modified. Wont be seen on bozoros
- Chicken SCP has been removed
- only the toy store should spawn on bozoros now
- SCP-178 has been removed from the spawn pool, would break players who used them
- Laser trap has been removed, would only show up for the host.
- Huggy enemy has been removed, would get easily stuck.
- Brackens should kill normally now, disabled behavior from diversi
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: