For mod hosting
Frequently used mods in builds for the host
About this mod Author’s original text
| My friend often forgets to add the necessary mods for the host to the build. This modpack makes that burden easier. |
| --- |
| What the modpack adds: |
| 1 Front door buttons on the side of the monitor. |
| 2 Automatic opening of the lobby for entry after start match (only in orbit). |
| 3 Automatic Gardion selection on the last day. |
| 4 No penalties on Gardion. 5 Orbit recharge. |
| 6 Unlock on start staff and suit. |
| 7 Save Our Loot off death 80%. 8 Cruiser\Additions and CruiserImproved. |
| 9 Unless save. |
| 10 Reserved slot for Walkie and Flashlight. |
| 11 Unlimited Warranty Cruiser. |
| 12 More color suit. |
| Modpack configured: |
| Start staff: 6 Pro-flashlight |
| Auto lobby open. |
| Big buttons on monitor for door. |
| 450 credit on start. 200 credit on alive all lobby. |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: