Featherlin Suit Final
Adds the Featherlin suit to the suit rack. Recently added hair/tail physics!
About this mod Author’s original text
Featherlin_Suit_Final v0.3.1
Adds the Featherlin suit to the suit rack.
Recently updated with hair & tail physics!
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
- v.0.3.1
-Added JigglePhysicsPlugin as a dependency,
because I clearly don't know how to properly embed the jiggle physics into a model, apparently
(if anyone can help me with this, or with other things such as blinking animations, please email cigs4dogs@gmail.com)
- v0.3.0
-Added hair/tail physics
-Slightly adjusted walkie/item position, again
(for the love of god please be correct this time)
-Gave everyone who downloaded a big hug:)
- v0.2.0
-Indexed folders within mod properly
-Added "MoreSuits" as a requirement, because it's... required to function
-Slightly adjusted walkie/item position
-Cleaned up general code formatting and labelling
-Actually made the mod functional, lol
- v0.1.3
- Attempt to streamline installation
- v0.1.1
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: