FatuiHarbingerSuits
Adds all encountered Fatui Harbingers from Genshin Impact as player models
About this mod Author’s original text
FatuiHarbingerSuits v0.2.9
Adds all encountered Fatui Harbingers from Genshin Impact as player models.
Currently included Harbingers:
- Il Capitano
- Il Dottore
- Columbina
- Arlecchino
- Scaramouche
- Sandrone
- La Signora
- Pantalone
- Tartaglia
All models are property of Hoyoverse
I am planning on eventually adding all characters as player models, but if you have a specific character you would like to be added sooner, please feel free to contact me on the Lethal Company Modding Discord at KinkyDeathMagic
A big, big thank you to GoblinKingShmee for writing the code that enabled the camera and item placement changes, as well as the config toggle! Thank you very much!
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
-v0.2.9
- Added Pantalone
- Improved performance on some models
-v0.2.8
- Fixed textures after recent update
-v0.2.7
- Added Columbina
- Added Sandrone
- Major texture update
-v0.2.6
- Slightly tweaked textures
- Childe is no longer oiled up:(
-v0.2.5
- Finally got metallic textures to look how I want them to
- Tweaked Arlecchino's model slightly
-v0.2.4
- Slightly tweaked glow effects on Dottore, Arlecchino, Capitano, and Tartaglia
- I lied, one last texture tweak
-v0.2.3
- Adjusted specular highlights so they no longer get weirdly dark when viewed from certain angles
- Hopefully the last texture tweak for a while
-v0.2.2
- Further tweaked textures, models should no longer be overly shiny
- Adjusted physics on Arlecchino's ponytail
- Slightly optimized file size
-v0.2.1
- Tweaked textures, adding in metal effects
- Dottore glows more brightly now
-v0.2.0
- Re-did textures on all models, improving shading
- Dottore and Arlecchino's glowy bits now glow!
- Updated model physics
- Scaramouche's model should no longer be mirrored
- Adjusted how items rest in player hands so it should look slightly better (still a bit off height-wise)
- Removed Jiggle Physics dependency
-v0.1.9
- Adjusted Capitano's size to be more in line with his in-game model
- Slightly tweaked Tartaglia's model
- Corrected the name of Scaramouche's suit on the rack
-v0.1.8
- Fixed the suits not showing up on the rack after the last update
-v0.1.7
- Added a toggle in the config for Capitano's coat
- Note: this is only client-side
-v0.1.6
- Adjusted the physics on Capitano's coat
- Made Capitano's hitbox slightly smaller as he couldn't crouch properly in the server room
-v0.1.5
- Added Il Capitano
-v0.1.4
- Made it so the terminal is visible regardless of height
- Standardized config name
-v0.1.3
- Big Update! Characters line of sight and item hold position is now in line with their model (Wearing a short character will now make you feel short)
- Note: This is currently how I plan to go forwards with my skin packs, however if you would rather have line of sight stay at the default position please contact me on Discord and I will work on making a config option to turn it off
- Re-did Signora's physics, especially on her coat
- Added additional physics to Dottore and altered his coat tails so they should move a bit better with his legs
- Slight changes to Scaramouche's, Signora's, Tartaglia's, and Dottore's textures
-v.0.1.2
- Added additional physics to Dottore, Signora, Arlecchino, and Scaramouche
- Edited the physics on Scaramouche's veil and Tartaglia's scarf to be a bit smoother
- Raised Arlecchino a bit so her feet should be properly positioned on the ground
-v.0.1.1
- Added physics to Dottore's little hanging thingy
- v0.1.0
- Release
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: