Faputa Remastered Made In Abyss
A greatly improved version of the Faputa model
About this mod Author’s original text
Faputa Remastered - Made In Abyss v5.3.0
With new knowledge, comes new functionality
Original model here -
Known Issues
- This mod is not compatable with cruiser improved when using the terminal with the default settings. This is not on my end, this is on theirs and will likely be fixed in the future
- This mod is not compatable between switching directly between these suits and suits from natlansuitsvol1. It _will_ cause view height problems
Instructions
- Place contents in bepinex/plugins folder. Ensure that ModelReplacementAPI is also installed.
Changelog
(From old mod)
- v1.0.0
- Release
- v1.0.1
- Changed image, changed subheading, fixed description, added accreditation
- v1.0.2
- Removed error from subheading
- Corrected formatting in description
- v2.0.0
- Overhauled textures
(From this mod)
- v3.0.0
- Added Jaw Movement
- Correctly assigned model to suit
- v4.0.0
- Made model blink
- Adjusted tail jiggle
- Adjusted arm locations (so they are visible in first person)
- Fixed ReadMe formatting
- Changed short description
- v4.1.0
- Fixed model offset
- v4.2.0
- Added the Manga colors as a seperate suit (without doubling the file size)
- v5.0.0
- Adjusted view heights (you are now slightly shorter than vanilla)
- v5.0.1
- Fixed a confliction with SCP-956's cake item (SCP-559) (these changes likely also make this mod compatable with little company)
- Added a known issues to the ReadMe
- v5.1.0
- Added ViewModel Reset Suit as a dependency to fix any possible camera offset errors
- v5.2.0
- Removed ViewModel Reset Suit as a dependency due to unresolved camera issues
- v5.3.0
- Rolled back model to v4.2.0 due to ongoing view height issues
Credits
Thanks to XenoSpartan for jaw and eye stuff
Thanks to Xu Xiaolan, WinterMantis, and GoblinKingShmee for the height adjustment code base
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPackBunyaPineTree-ModelReplacementAPIx753-More_Suits